subduction follows the journey of a girl through her own thoughts, confronting the twisting corridors of the psyche through their manifestations in a world both familiar and bizarre. Using a set of challenging spatial mechanics, subduction's gameplay serves as metaphor for the character's mental journey, forcing the player to grapple with the main character's psyche in the physical world. subduction offers the player the chance to explore the complexities and challenges of memory through gameplay, using their mastery over the mechanics to parallel the character's mastery over her own mind.

subduction is made by Improbability Drive:
Nicholas Baldwin
Aaron Biddlecom
Jake Leonard
David Evans
Douglas Zwick
Nathan Eiford-Schroeder

28th December 2012

Video

That’s it! Subduction is now finished and ready for release! You can find download the setup here temporarily while we wait for the school to host the game, once it does we will update the download link in the description!

Everyone here at Improbability Drive are very excited to bring you our finished product, and we hope you have fun playing with it!

Tagged: Release

6th August 2012

Link

Quick write-up from RockPaperShotgun →

3rd August 2012

Video

Here’s the alpha trailer for the game.

Make sure to try it out at this year’s PAX Prime in Seattle at the DigiPen booth in the PC Freeplay Area!

22nd July 2012

Video

New gameplay teaser showing off some of our latest effects!

8th July 2012

Photoset

New screenshots to show off some of our recent changes!

3rd May 2012

Link

Oh Man! Indie Game Mag likes our trailer! →

2nd May 2012

Video

Our first gameplay video!

2nd May 2012

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Screenshot #3

Screenshot #3

2nd May 2012

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Screenshot #2

Screenshot #2

2nd May 2012

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Screenshot #1

Screenshot #1